David Kirkpatrick

May 28, 2010

SculptCAD Rapid Artists Project at Rapid 2010

Here’s SculptCAD founder and president, Nancy Hairston, describing the project and the artwork at last week’s Rapid 2010 expo:

And here’s images of the artists’ work at the show’s gallery.

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May 27, 2010

Romanesque monuments …

… in virtual 3D. Very cool use of 3D modeling and visualization.

The release:

Virtual Romanesque monuments being created

IMAGE: Taking laser scanner data with the Church of Valberzoso (Palencia, Spain).

Click here for more information.

“With this methodology an exact model of the monuments or places of interest can be obtained in a virtual way”, Pedro Martín-Lerones, co-author of the study and researcher at the Cartif Foundation in the Technological Park of Boecillo (Valladolid), explains to SINC.

The project, which has been published in the Journal of Cultural Heritage, makes it possible to create three-dimensional plans with colour images of historical and artistic places of interest. The data is recorded by laser scanners that take the maximum number of geometric measurements from a minimum number of positions.

“This ensures that accuracy is maintained, whilst also reducing the time spent on field work, because generally more shots are usually taken than are needed”, comments the researcher, who also explains that a three-dimensional model of the monument is produced “with millimetric accuracy, in comparison to the centimetric nature of conventional 2D templates”.

IMAGE: 3-D model photo of the Valberzoso Church (Palencia, Spain).

Click here for more information.

The data provided by the laser scanner is complimented by images captured by photographic cameras. This information is processed using two specific software programs developed by the researchers themselves: one which superimposes the information in colour of the photographs onto the three-dimensional model, and another that generates the final plans in 3D in a timeframe that is 40% quicker than the traditional method.

Martín-Lerones highlights the many ways this study can be applied: “It makes it easier to draw up intervention projects, as well as preservation and renovation projects on churches or other buildings, in addition to its potential uses for popularizing –on the internet, for example- the monuments in 3D”.

Information that is thousands of times better

The team has tested the methodology in five churches in the old Merindad de Aguilar de Campoo, located between the provinces of Palencia, Burgos and Cantabria. Of all those digitalized, the Palencian church of Valberzoso turned out to be one of the most representative, thanks to its artistic value, state of preservation and accessibility.

“There, it can be observed that by using three-dimensional measurement of a place of cultural interest the result is that the quantity of information captured is thousands of times better than what is obtained from conventional methods, whilst the time spent on field work is reduced by around 75%”, Martín-Lerones points out.

In the Merindad de Aguilar de Campoo the highest number of Romanesque artistic monuments in the world can be found. Since 2005, it has been declared a Heritage Site by UNESCO and it is presenting an application for European Heritage again this year.

###

References:

Pedro Martín Lerones, José Llamas Fernández, Álvaro Melero Gil, Jaime Gómez-García-Bermejo, Eduardo Zalama Casanova.
“A practical approach to making accurate 3D layouts of interesting cultural heritage sites through digital models”.
Journal of Cultural Heritage 11 (1): 100, 2010.
Doi: 10.1016/j.culher.2009.02.007.

May 20, 2010

SculptCAD Rapid Artist — Shane Pennington

This post is the sixth in an ongoing series highlighting the artists behind the SculptCAD Rapid Artists Project. (Hit this link for all posts related to the project.)

Shane is a contemporary artist in Dallas, Texas.  He has exhibited his work internationally in Sydney, Australia at the Paddington Contemporary Gallery and domestically at Gallery Works in Aspen, Colorado, HCG Gallery in Dallas, and his own SP Studio in Dallas, Texas.

How did you get involved with the RAPID Artists project?

I met Nancy Hairston at one of my art exhibits.  She liked my work and asked me to participate in the SculptCAD RAPID Artists Project.

Is this your first experience with 3D/digital sculpting technology and tools?

Yes.

How have these technologies changed the way you approach your process?

The technology has expanded my creative process because it has given me immediate access to materials and design in a virtual world.   Such an expansive library of options has expanded my thought process as well.  Many of the functions in the software allow you to create structures and shapes that would not be easy to create on a standard project.

Are these digital tools having an effect on the work you are creating? Are the tools aiding/adding to/hindering the process?

I have had a positive experience using the digital tools.  I did not know what to expect but as I became more familiar with the software, I was also becoming more cognizant of what tools and options I had at my fingertips.  The possibilities seem limitless.

What are your thoughts on the SculptCAD Rapid Artists Project?

I think it was an amazing project and experience.  I plan on using this technology more in my work now and in the future.

Looking beyond the project, what do you have coming up in the near future art-wise? Do you have any shows or projects planned?

I have site specific installations scheduled in Toronto, Montana, and Sydney.  I also have two upcoming shows in June and July in Dallas.

How can people interested in your work get in touch with you?

Website: www.shanepennington.com

email: bluesky00@airmail.net

phone: 214 564 6980

Do you have any final thoughts on the Rapid Artists Project?

Way to go!! Thanks to all that were involved and made this possible.  Special thanks to the Milwaukee School of Engineering and the University of Louisville and Forecast 3D for the printing of the SLA resin sculpture pieces. And a big thank you to Nancy Hairston and Kevin Atkins at SculptCAD for all their support within the project! … it has opened up an entire new creative realm and medium for turning ideas into art.

Here’s the digital model of Shane’s SculptCAD Rapid Artist piece:

"Darwin's Theory" by Shane Pennington, digital model

Specifications on “Darwin’s Theory” and a statement on the piece from Shane:

Darwin’s Theory,  H 40 in x W 36 in x L 30 in, 2010, Artist: Shane Pennington
I am creating a tree and roots out of SLA White Resin to comment about the environment and the scarcity of natural rescues.  The top of the piece will be stylized cartoonish in nature and the roots will be a combination of real tree roots and synthetic roots.  Trees are the metaphor of this idea in this piece and the possibility of our need to synthetically recreate them in the future.

Head below the fold for more of Shane’s work. (more…)

May 6, 2010

SculptCAD Rapid Artist — Mark Grote

This post is the fifth in an ongoing series highlighting the artists behind the SculptCAD Rapid Artists Project. (Hit this link for all posts related to the project.)

Mark has been teaching at Loyola University for over thirty years as a full professor and he is a graduate of Washington University St. Louis. Mark has exhibited both nationally and internationally and is the recipient of numerous awards and grants including Fulbright, Pollock Krasner, Joan Mitchell, and Artist and Scholars at the American Academy of Rome.

How did you get involved with the RAPID Artists project?
Nancy Hairston is one of my past students.
Is this your first experience with 3D/digital sculpting technology and tools?
Yes
How have these technologies changed the way you approach your process?
It has opened up many possibilities for producing works or parts of work in mass.
Are these digital tools having an effect on the work you are creating? Are the tools aiding/adding to/hindering the process?
I believe they will have a very positive effect on my future work.
What are your thoughts on the SculptCAD Rapid Artists Project?
It has been a very well organized project and has offered all the artist a lots of information, feed back from other artist. Opened up new possibilities of how one thinks about and how one can make work. I hope they do another one next year and I can participate. Now that I know more I want to use that information.
Looking beyond the project, what do you have coming up in the near future art-wise? Do you have any shows or projects planned?
Project pending at Kohler artist in residence program.
How can people interested in your work get in touch with you?
Here is Mark’s Rapid Artist concept and statement:
Statement The war on the Taliban and Al-Qaeda has now been going on for over nine years. The attackers used box cutters to takeover the four planes. Today we have only one thing we can look at to see our successes. And that is many of the Afghan people have been able to vote. However even that has much to be desired. Scan my finger and construct 234 fingers out of rubber. Dip each in blue ink and attach the box knife.
Head below the fold for more images of Mark’s work. (more…)

April 6, 2010

SculptCAD Rapid Artist — Brad Ford Smith

This post is the fourth in an ongoing series highlighting the artists behind the SculptCAD Rapid Artists Project. (Hit this link for all posts related to the project.)

Brad Ford Smith is a Dallas-based artist and a third generation Texan. His abstract organic forms focus on how the eye and mind translate information, and how that visual experience can be altered by the passing of time. Brad’s works on paper and wall sculptures have been exhibited throughout Dallas and Chicago, where he resided shortly after earning his BFA in painting and printmaking from the Kansas City Art Institute.

In addition to making art, Brad is a professional member of the American Institute of Conservation. He specializes in the restoration of wooden artifacts.

How did you get involved with the RAPID Artists project?

Heather Gorham (ed. note: also a RAPID Artists project participant) introduced me to the folks at SculptCAD about eight years ago. I instantly saw how this 3D modeling program could open up a new world of fabrication options. It has been on my list of must do ever since.

Is this your first experience with 3D/digital sculpting technology and tools?

Other than that first introduction eight years ago, I have kept tabs on the subject, but this is the first time for me to use/learn the program.

How have these technologies changed the way you approach your process?

The challenge is learning how to use the tools, and then using those tools to create in an artistic manner. With each new tool there is the temptation to get carried away with all the new things that that tool offers. For example, the spin tool will take any wiggly profile and spin it on an axis to create a solid form. I played with this tool for an hour or so, creating some really wonderful shapes, but in the end, those shapes were only about using the tool and not about artistic expression. Managing the WOW factor has been tricky.

Are these digital tools a net positive, a net negative or entirely neutral in your artistic process?

I really love learning new processes. They always offer new ways to see and manipulate the world. The only negative is that this sculpture represents the FIRST work of art that I have made using this process, therefore it represents a large learning curve. Hopefully I will have more opportunities to use this technology in the future.

What are your thoughts on the SculptCAD Rapid Artists Project?

When Nancy (Hairston, SculptCAD founder) asked me to be part of this project, and I saw the list of artists involved, I was very excited and honored. Even though the artists in the SCRA project come from a wide range of artistic directions and disciplines, we are all connected by using/learning this technology. That has given us a common thread to build our conversations upon, which has lead to some great insight on the creative process.

Looking beyond the project, what do you have coming up in the near future art-wise? Do you have any shows or projects planned?

As soon as I get my 3D computer sculpture sent off to the printer, I am off to Italy to spend some quality time looking at sculptures made the old fashion way. After that I will be creating a book of my drawings using the iPhoto book program, and then looking for a venue to install a few wall sculptures in.

How can people interested in your work get in touch with you?

You can see more of my artwork as well as links to my blog and flicker site at www.BradFordSmith.us

Do you have any final thoughts on the SculptCAD Rapid Artists Project?

After seeing the first round of sculptures come back from the printers last week, I am really excited about how all the artwork will look when shown together. I am also very interested in the reactions of the people who will see this group exhibit at the RAPID Prototype and 3D Imaging Conference this May.

April 2, 2010

SculptCAD Rapid Artist — David W Van Ness

This post is the third in an ongoing series highlighting the artists behind the SculptCAD Rapid Artists Project. (Hit this link for all posts related to the project.)

David W Van Ness is a Richardson, Texas-based artist and is a sculptor/educator whose work deals primarily with a surreal world developing after the fall of a civilization. David’s civilization, unlike ours, can manipulate nature to their whim. He’s the son of a very successful mathematician and was obsessed with myth, monsters, and science fiction as a child.

How did you get involved with the RAPID Artists project?

Since 2006 I have been working with SculptCAD on and off on several different projects. Nancy (Hairston, SculptCAD founder) came to me early and asked about people I thought she should include.  Though none of my suggestions were included, I was.

Is this your first experience with 3D/digital sculpting technology and tools?

No, SculptCAD first did work for me on my stacking cow project in 2006.

How have these technologies changed the way you approach your process?

The ability to test a design out and change it without much demand has been nice, but also a problem when the computer crashes amid working.  Just means I do the work again but this time more direct and succinct.

Are these digital tools having an effect on the work you are creating? Are the tools aiding/adding to/hindering the process?

Not really. I have been able to realize a project that I was working out in my head. I did have a little learning curve but now I think of them just like any tool.

What are your thoughts on the SculptCAD Rapid Artists Project?

It has been fun and interesting to see the other artists’ creations. I have been thinking about computer aided design for a long time and see now that I was rather limited in my vision

Looking beyond the project, what do you have coming up in the near future art-wise? Do you have any shows or projects planned?

I am giving a lecture at the conference and at Boise State University on this subject. I have yet to build much work this year beyond the RapidArtist piece. I did have one show earlier this year at Mary Thomas Gallery. I am working on new work for a show there as well. My galleries in Santa Fe and Denver are more salon type and don’t have “shows.”

How can people interested in your work get in touch with you?

www.davidvanness.com

vanness.dave (at) gmail.com

Do you have any final thoughts on the Rapid Artists Project?

I hope we can reproduce this experience again, with more and different artists I know this means that I might not be able to participate next time, but I think it would be interesting to see what develops


March 18, 2010

SculptCAD Rapid Artist — Heather Gorham

This post is the second in an ongoing series highlighting the artists behind the SculptCAD Rapid Artists Project. (Hit this link for all posts related to the project.)

Heather Gorham is a Dallas-based artist represented by the Craighead Green Gallery and shows her work across the United States. Unlike many of the project participants, Heather has previous experience with the haptics device and 3D technologies although this is her first use of those technologies in artwork.

How did you get involved with the RAPID Artists project?

I’ve known Nancy Hairston (project founder) and worked with Sculptcad for several years now. When she first had the idea for fine artists to create work using digital sculpting and asked me if I’d like to participate, I jumped at the chance.

Is this your first experience with 3D/digital sculpting technology and tools?

I have been working with 3D digital sculpting for several years now with Sculptcad, working on all sorts of different projects. This is my first real experience with creating my own vision using digital technology.

How have these technologies changed the way you approach your process?

Surprisingly, not so much. Despite the high tech nature I’m approaching this work much like I would in a more traditional medium. For me, it has become another tool in my toolbox. Albeit, a really, really cool one.

Are these digital tools having an effect on the work you are creating? Are the tools aiding/adding to/hindering the process?

So far, working digitally has mostly positive qualities. I think the only frustrating thing is the inability to actually touch, with your own hands, what you are creating. Feeling for imperfections or the perfect curve, getting that tactile feedback from your work.

The positives are the ability to try out different ideas and possibilities with a piece without having to permanently commit. You can test drive so many different ways to solve a problem and see all of your possible outcomes first.

What are your thoughts on the SculptCAD Rapid Artists Project?

I love the SRCA project, after working on projects other than my own, getting to create my own work digitally has been a real pleasure. I can feel that my own relationship to this process has grown and become more personal through working on my own art.  I’ve really embraced it.

Also, seeing other artists being introduced to this whole process and their excitement about it and what they can create. Their excitement has been contagious.

Looking beyond the project, what do you have coming up in the near future art-wise? Do you have any shows or projects planned?

I’m working on a large scale installation piece with about 150 rats, should be fun.

I always have work at the Craighead Green Gallery (in Dallas) with a big group show coming up on March 27th.

How can people interested in your work get in touch with you?

You can see more work or contact me at HeatherGorham.com.

Do you have any final thoughts on the Rapid Artists Project?

Can’t wait to see what everyone comes up with.

Here is Heather’s prelimary sketch for the project piece:

Technical Specs My piece will be created combining stainless steel and bronze alloy for the body of the hare with the possibility of using a separate material, resin for the exposed internal bone structure. The size is approximately 25” x 15” x 12”.

Statement I wanted to use animal imagery for my sculpture, for me it was a way to insure the relatability of my work while using the digital process. I chose the hare because of the old world, romantic idea of beauty and nature it represents, juxtaposed with this new world, digital way of creation. I’m challenged by the innate sense of conflict this presents. The rabbit’s coat is intertwined and layered with sculptural shapes and text creating an extra layer of narrative within the animal’s fur. I’ve created negative cutouts around the body allowing the viewer to see some of the animal’s internal workings. This study of contrasts, old vs. new, metal to fur, nature and technology, exterior and interior are some of the paradoxes most enticing to me in creating this work.

Head below the fold for images of Heather’s digital work in process: (more…)

March 11, 2010

SculptCAD Rapid Artist — Heather Ezell

This post is the first in an ongoing series highlighting the artists behind the SculptCAD Rapid Artists Project. (Hit this link for all posts related to the project.)

Heather Ezell is a Dallas-based marble sculptor working out of an Oak Cliff studio and was asked to join the project by project founder and Rapid Artist Nancy Hairston. This project is Heather’s first hands-on experience with 3D/digital technology and tools.

How have these technologies changed the way you approach your process?

My process has been altered by the opportunities the technology offers. It’s given me a chance to think of new ways to create a piece that has an outcome I would not normally or so easily be able to manifest.

Are these digital tools having an effect on the work you are creating? Are the tools aiding/adding to/hindering the process?

The learning curve is, well, stimulating. However once I settled in I found it to be simply another medium. I found I was seeking that sweet spot in much the same way I do with an air hammer/chisel. And as with learning anything new it brings with it equal amounts of frustration and joy. The only negative is that one of the things I love about carving marble is physical freedom and working out doors.

What are your thoughts on the SculptCAD Rapid Artists Project?

I’m thankful for the opportunity to be on the ground floor exploration of the application of these technologies toward a work of art. I also have enjoyed meeting and working with the other participating artists. I’m excited to see the finished pieces all in one room and to get feedback from the people experiencing both the LA and Dallas shows.

Looking beyond the project, what do you have coming up in the near future art-wise? Do you have any shows planned or projects planned?

I am currently looking for new studio space to create a large piece which will take at least a year to complete. Stay tuned!

How can people interested in your work get in touch with you?

website~ http://ezellsculpture.com/
email~ heather@ezellsculpture.com
twitter~ twitter.com/ezellsculpture

Any final thoughts on the Rapid Artists Project?

Looking forward to the next one!

Here is Heather’s preliminary sketch for the project piece:

Technical Specs My piece will utilize metal with a shiny surface to illustrate “newness”. The size is approximately 24” x 16” x 20”.

Statement A “pile of leaves” representing the collection of new leaves turned over in a lifetime. Entitled “A New Leaf”, much like this new creative process/medium called FreeForm, it is a revolution within oneself; bringing to the light unseen sides of ourselves while turning attention away from worn paths. How many leaves have we gathered? One for every turn of the calendar? One for each shiny relationship? And no matter the form each is certainly more beautiful than the last. Were all in a pile would we prefer simply to run, jump and land with a giggle amidst our changes? And in doing so recalling the thrill and awe of the moment we first discovered ourselves; beautiful and ever changing.

February 15, 2010

Free 3D tech “lunch & learn” for aerospace industry

The event will be held at the SculptCAD office near downtown Dallas next Wednesday, February 24. This seminar on 3D technology for the aerospace industry involves 100 percent inspection and reverse engineering for maintenance, repair and operations (MRO). Topics include exploring Steinbichler’s White Light Scanning technology and how it differs from laser scanning, CMM measurement and why white light scanning is a better scanning option with more value and speed, and discussing the inspection and reverse engineering features of the GeoMagic Studio and Qualify software package.

Here’s what SculptCAD founder and president Nancy Hairston told me about the upcoming seminar, “This event will be a great opportunity to view the newest white light scanner from Steinbichler and the pairing of GeoMagic for aerospace applications. GeoMagic’s inspection, reverse engineering and parametric exchange toolsets enable fast and accurate workflows with seamless transfer into CAD systems.”

This “lunch & learn” includes demonstrations of the Steinbichler Comet 5 digital sensor and  GeoMagic’s Studio 11 3D modeling software.

Details on this “lunch & learn”

From the first and last links in this post:

Topics expected to be covered but are not limited to include:

· The use of 100% noncontact inspection complementing traditional CMM inspection including the use of robotics
and automatic geometrical dimensional & tolerance report generation

· “Best practices” regarding the scanning of physical objects directly into your CAD system

· How to digitally recreate, modify and/or repair existing tooling

· Examples of applying cost saving 3D technologies to structure, engine, systems and interior components by
Engineering, QA and Inspection departments

February 10, 2010

The SculptCAD Rapid Artists Project

Received mail from Nancy Hairston recently about a very exciting project combining fine art with 3D modeling, rapid prototyping and digital sculpture. Nancy is the founder and president of VanDuzen Inc., parent company of MedCAD, SculptCAD and Vouch Software, and even though she’s currently a leader in the 3D modeling and prototyping world, her background is in the arts.

She regularly presents at the SME Rapid show each year — a couple of years ago even discussing a VanDuzen project involving fine art when uncovering a forged Picasso sculpture — and this year was approached about giving working artists the opportunity to play around with the cutting edge of 3D digital technology and see what resulted. Nancy jumped at the opportunity and out of the initial conversation grew the SculptCAD Rapid Artists Project. Nancy has assembled 14 artists, including herself, and the resulting artwork will be shown in conjunction with the SME Rapid show coming this May in Anaheim.

From the final link:

SculptCAD, a front runner in blending sculpture and CAD for manufacturing and reverse engineering, is inviting artists to hang a left from the utilitarian use of this technology and do what they do when they do art. “Wouldn’t it be interesting to see what these artists would come up with, if they had access to 3D tools.” mused Nancy Hairston, Founder of SculptCAD. An idea was born : SculptCAD Rapid Artists Project.

The experience is apt to be transformative, expanding the creative process and arousing a shift in thinking about how art comes to take it’s place in the physical realm. A very, very contemporary approach to art. Why “Rapid”? Rapid Prototype Printing, 3D Scanning and Digital Sculpture. New approaches to art making and art output. High speed. On Demand. It allows the impossible to be possible. The SculptCAD Rapid Artists will show the possibilities they discover.

And here’s a list of participating artists:

RAPID ARTISTS

Expect much more on this project here in the coming months.

August 6, 2009

Prehistoric spiders

Well, really prehistoric spider relatives imaged in 3D by CT scanning. This thing really looks more like a tick to me …

Eophrynus prestivicii

Eophrynus prestivicii

Head below the fold for the press release on this creature.

(more…)

February 2, 2009

VanDuzen’s latest — Vouch Software

Filed under: Business, Technology — Tags: , , , , , , , — David Kirkpatrick @ 2:37 pm

Got a call from Nancy Hairston, founder and president of VanDuzen, last week with some exciting news. The 3D visualization and modeling company is about to officially release Vouch Software.

Vouch is geared toward designers and manufacturers of toys and products for infants and allows for digitally testing designs. This tool will be a tremendous time and money saver by pushing basic safety testing back into the design phase using 3D virtual models instead of physical prototypes.

One designer who used Vouch in beta said she even ran tests while designing and made changes on the fly instead of creating a finished product for testing. Pretty cool.

From the link:

“These days you have to design safety in. If you wait until after the toy
is made, it’s way too late. You can’t do it after the fact.”

Peter Schaefer
Vice-President, Safety, Security and Social Accountability – McDonald’s
As quoted in Chicago Tribune.com, August 5, 2007


What our other customers are saying

“Vouch gives me results faster than I can fill out the paperwork
requesting the rapid prototype for testing.”

“I run tests in Vouch concurrently while I design in Rhino, it is so fast.”

“We design digitally…why not test digitally.”

October 13, 2008

The latest Shapeways news

Filed under: Business, Technology — Tags: , , , , — David Kirkpatrick @ 2:22 pm

I’ve blogged about this innovative company before, and here from KurzweilAI.net is the latest news on Shapeways. 3D modeling is a very cool field.

3-D Printing on Demand
The Future of Things, Oct. 9, 2008

Shapeways.com is beta testing a new service allowing people to print three dimensional models.


(Shapeways.com)

Customers can upload designs or use a creation tool hosted at the Shapeways website then order a printed model of their designs for less than $3 per square centimeter. The printed items are shipped to the customer in ten days or less, bringing 3-D printing directly to consumers.

 
Read Original Article>>

August 15, 2008

Shapeways offers online 3D modeling tool

Filed under: Arts, Business, Science, Technology — Tags: , , , , — David Kirkpatrick @ 5:28 pm

I blogged about Shapeways a couple of weeks ago here and the latest update about the consumer 3D company popped up in the inbox today. The company is announcing the Shapeways Creator Engine, an online tool for 3D modeling.

Like I mentioned in my earlier post on Shapeways, I do communications consulting for a company in the 3D visualization and modeling space and it’s a fairly esoteric and very expensive industry for operations at any level.

The high end will remain up in the stratosphere, but I think it’s great Shapeways is bringing this tech “to the masses,” so to speak. Without having a closer look at its tools and process, it seems Shapeways is offering a reasonable entry into the world of 3D visualization and modeling for professionals and hobbyists alike.

Here’s the release sent to me today:

SHAPEWAYS LAUNCHES NEXT GENERATION DO-IT-YOURSELF (DIY) ONLINE PRODUCT CUSTOMIZATION AND PERSONALIZATION:  SHAPEWAYS CREATOR

 Shapeways Creator Enables Affordable Personal Design and Manufacturing with New Easy-To-Use 3D Online Customization

August 12, 2008 – Los Angeles, CA- SIGGRAPH, Booth #138 – Shapeways, a new platform and global community for 3D-design and production, takes
a major step towards the next generation of consumer co-creation with the announcement of the Shapeways Creator Engine. For the first time, consumers without 3D modeling skills can shape, mash, imprint and design their own 3D products in just a few mouse clicks at Shapeways.com. From lamps with a personal message to fruit bowls linking back to memorable moments, the Shapeways Creator Engine has a beta library of predesigned product templates which is expected to
grow rapidly over 2009.

“We recognize the desire of consumers who want to own or give something that is unique and has their special, personal touch,” commented Peter Weijmarshausen, CEO of Shapeways. “With the Creator Engine, now anyone can participate in the artistic process and create something that is truly a reflection of their own needs and tastes.
With the Creator Engine, we have broken the currently existingtrade-off between freedom of design and the complexity of the design process.”

“In today’s world, consumers are universally less and less satisfied with the choice that the usual shops offer,” said Jochem de Boer, CMO of Shapeways. “Instead, they are looking for ways to reflect their personal identity in the objects that they choose to have around them, or that they carefully select as a unique gift for their loved ones.”

Shapeways offers 3D modelers an affordable, web-based platform to share and produce their designs imported directly from popular 3D modeling software via a technique called 3D printing. Shapeways verifies objects to ensure printability and provides a real-time cost estimate. Within 10 working days, a tangible 3D product will be produced and arrive at the consumer’s home globally.

To experience the new Shapeways Creator Engine and the Shapeways community, log-on to:http://www.shapeways.com/

About Shapeways
Shapeways is the first online 3D consumer co-creation community. Harnessing the power of a creative community and a global network of production service partners, Shapeways ensures the most cost-efficient, reliable manufacturing and order fulfillment for digital manufacturing today. Shapeways is spinning-out from the
Lifestyle Incubator of Royal Philips Electronics, located in Eindhoven, The Netherlands.

August 8, 2008

High tech art fraud detection

Filed under: Arts, Business, Media, Technology — Tags: , , , , , — David Kirkpatrick @ 3:19 pm

VanDuzen Archives, the fine art division of VanDuzen Inc., was featured in a Design News story today. Full disclosure — I provide communications consulting for all three divisions of VanDuzen Inc.: VanDuzen Archives, SculptCAD and MedCAD. VanDuzen is a Dallas-based 3D visualization and modeling company operating in a number of industries.

From the link:

The VanDuzen Archives of Dallas has built a growing business around the use of imaging hardware and digital shape sampling software as tools to authenticate and conserve works of art. And in one recent job, the company helped ferret out a forged copy of Picasso’s Tete de Fernande, a bronze bust.

Speaking at the SME’s Rapid 2008 conference, VanDuzen president and CEO Nancy Hairston recounted how a major New York auction house, which she wouldn’t name because of confidentiality agreements, had become suspicious of a Tete de Fernande bust that one of its client wanted to put up for auction. The bust had supposedly been cast, in the 1920’s, from Picasso’s original plaster molds.

Art experts seeking to authenticate a casting such as this usually take a series of linear measurements using calipers and then compare the measurements to authenticated versions of the same casting. Size deviations bigger than shrink values for the cast material are one indication that a piece is just not right.

In the case of the bust, initial linear measurements showed it to be 15 percent smaller than three authenticated castings–including ones at the Tate Gallery in London and the MOMA in New York. “Bronze shrinks approximately 10 percent from the plaster molds, so that wasn’t a possible shrink value,” Hairston says.

To be sure, though, the auction house turned to VanDuzen, which took a high tech approach to measuring the sculptures. The company first digitized the suspect bronze as well as three authenticated versions of the Tete de Fernande using a portable Konica Minolta VIVID 9i non-contact digitizer. Hairston recalls that it took about 150 scans and six hours to digitize each piece.

The scan data was then analyzed using using digital shape sampling and processing (DSSP) software from Geomagic. The software let VanDuzen perform deviation studies that would be difficult or impossible to do accurately with linear measurements. One study that compared the total volume of the suspect bust with those of authenticated pieces. And another, a registration study, showed how well the busts line up with one another.

And it turns out they didn’t line up at all. Hairston says the registration study revealed that the suspect bust was off kilter due to the addition of excess material on its base. “Forger added material to the base to throw off liner measurements,” she says. Once that excess material was digitally trimmed, the suspect bust turned out to be 20 percent smaller than the authenticated models. “That’s what sunk the piece,” she says.

July 31, 2008

The Kinko’s of 3D printing

Filed under: Science, Technology — Tags: , , , , , — David Kirkpatrick @ 12:32 am

A company I provide communications consulting for is in the 3D visualization and modeling space. The modeling involves “printing” a 3D image in polymers. A very cool and very expensive process. I’ve held a printed hand that exactly matched the original scan — size, fingerprints, everything. But, instead of soft flesh it was a rigid piece of white plastic.

This Technology Review story covers a new online service providing access to 3D rapid prototyping for anyone with a 3D modeled item in ready data form. A real breakthrough in putting cutting-edge technology in the hands of the masses.

One application of rapid prototyping 3D data is “mass customization” — gaining the benefits of mass production for customized items. And it significantly speeds up the development process.

From the link:

Currently, such 3-D printers–in which successive layers of different polymers are sprayed gradually, building up a 3-D object–are very expensive, says Peter Weijmarshausen, CEO of Shapeways, a spinout from Philips Research, in Eindhoven, the Netherlands.

But the new service, launched last week, makes this technology accessible to anyone: budding artists, architects, product designers, and general hobbyists. A small design company might want to make samples to show a client, or an artist might want to make copies of the same sculpture created digitally, for example.

“From a technology viewpoint, Shapeways is not that new,” says Weijmarshausen. “Rapid prototyping has been used by the aircraft and automotive industries for years, but now we’re making it accessible to consumers.”

Users submit their design in digital form, after which Shapeways’s software checks it over to ensure that it can be made. Shapeways then passes the design to its production line of polymer printers, delivering the tangible object within 10 days of ordering, with prices typically between $50 and $150.

April 10, 2008

Dallas’ VanDuzen — “World’s Best Technology” 2008

Filed under: Business, et.al., Technology — Tags: , , , , — David Kirkpatrick @ 4:35 pm

Dallas-based VanDuzen, a 3D visualization and modeling company I provide communications services for, won “Best of Show” at the 2008 WBTshowcase. A great honor for a great company creating cutting edge technology. Congratulations!

The WBTshowcase release:

Texas Company Named 2008 “World’s Best Technology”

VanDuzen is First Texas Firm to Win WBTshowcase Top Honors

March 27, 2008 | Arlington, TX – The nation’s leading technology commercialization experts, venture investors and Fortune 500 licensing scouts today named a Texas software technology the best emerging technology of 2008.

Dallas-based VanDuzen Inc.’s software system, affiliated with the UT Southwestern Medical Office of Oral and Maxillofacial Surgery, won the “Best of Show” award today at the 2008 WBTshowcase

The WBTshowcase, representing the largest collection of undiscovered technologies emanating from the world’s leading universities, labs and research institutions, was held March 26-27 at the Hilton Arlington.

“2008 marks the first year ever that our judges have awarded our top prize to a Texas technology,” said Paul Huleatt, WBTshowcase CEO. “We look forward to watching VanDuzen take their award-winning technology to market and beyond.”

VanDuzen’s software technology was among the over 75 world-class deals presented this year to more than 450 attendees, including over 100 venture investors and Fortune 500 licensees.

At tonight’s award ceremony, VanDuzen was awarded a $10,000 cash prize presented by private equity fund manager Cimarron Capital Partners.

“This award will help take us to the next level,” said Nancy Hairston, Van Duzen CEO. “The knowledge I gained from the WBTshowcase was exactly what I needed as an entrepreneur.”

VanDuzen’s licensed technology allows surgeons to digitally sculpt and then manufacture custom implants matched to patients’ facial anatomy.

2nd place went to Deerfield, Michigan’s Hybra Drive System LLC. Hybra-Drive is developing a novel fuel-efficient Hydraulic Hybrid Power Train (HHPT) for the light and medium truck markets.

“With great mentors you can do a lot of interesting things in life,” said Rick Goldstein, Hybra-Drive President and CEO.

Kinetic Research & Development from South Elgin, Illinois, took 3rd place with its high power density internal combustion engine technology.

“This award gives us credibility and, I hope, potential funding,” said Michael Boruta, Kinetic’s President & CEO. “We interacted with so many people, from VCs to potential licensors, at this extremely well-run event.”

“Innovation leading to new technologies is the primary driver of economic development,” said Wes Jurey, President and CEO of the Arlington Chamber of Commerce. “It is critical for the US to link discoveries with the funds to develop tomorrow’s revolutionary products. The WBTshowcase does precisely this.”

ABOUT WBTshowcase
The WBTshowcase is the nation’s premier event showcasing the largest collection of high-potential technologies emanating from top universities, labs and research institutions from across the country and around the globe. The WBT is produced by Development Capital Networks, LLC in cooperation with the Federal Laboratory Consortium for Technology Transfer (FLC) and the National Association of Seed and Venture Funds (NASVF). http://www.wbtshowcase.com